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RAMSES Documentation
27.0.130
Information for RAMSES users and developers
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#include "ramses-client.h"
#include "ramses-renderer-api/RamsesRenderer.h"
#include "ramses-renderer-api/DisplayConfig.h"
#include "ramses-renderer-api/IRendererEventHandler.h"
#include "ramses-renderer-api/IRendererSceneControlEventHandler.h"
#include "ramses-renderer-api/RendererSceneControl.h"
#include "ramses-utils.h"
#include <unordered_set>
#include <unordered_map>
#include <thread>
#include <cstring>
Functions | |
uint64_t | nowMs () |
ramses::MeshNode * | createTexturedQuad (ramses::Scene *clientScene, const ramses::Effect *effect, const ramses::ArrayResource *indices, const ramses::ArrayResource *vertexPositions, const ramses::ArrayResource *textureCoords) |
void | createClearPass (ramses::Scene *scene, ramses::RenderBuffer *renderBuffer) |
ramses::Effect * | createEffect (ramses::Scene *scene, const std::string &shaderName, const std::string &effectName) |
ramses::Scene * | createConsumerScene (ramses::RamsesClient &client, ramses::sceneId_t sceneId, const char *samplerConsumerName, const char *samplerConsumerNameMS) |
ramses::Scene * | createProviderScene (ramses::RamsesClient &client, ramses::sceneId_t sceneId, const char *rotationNodeName) |
int | main (int argc, char *argv[]) |
void createClearPass | ( | ramses::Scene * | scene, |
ramses::RenderBuffer * | renderBuffer | ||
) |
ramses::Scene* createConsumerScene | ( | ramses::RamsesClient & | client, |
ramses::sceneId_t | sceneId, | ||
const char * | samplerConsumerName, | ||
const char * | samplerConsumerNameMS | ||
) |
ramses::Effect* createEffect | ( | ramses::Scene * | scene, |
const std::string & | shaderName, | ||
const std::string & | effectName | ||
) |
ramses::Scene* createProviderScene | ( | ramses::RamsesClient & | client, |
ramses::sceneId_t | sceneId, | ||
const char * | rotationNodeName | ||
) |
ramses::MeshNode* createTexturedQuad | ( | ramses::Scene * | clientScene, |
const ramses::Effect * | effect, | ||
const ramses::ArrayResource * | indices, | ||
const ramses::ArrayResource * | vertexPositions, | ||
const ramses::ArrayResource * | textureCoords | ||
) |
int main | ( | int | argc, |
char * | argv[] | ||
) |
[Offscreen Buffer Example]
[Offscreen Buffer Example]
uint64_t nowMs | ( | ) |