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status_t | setFrustum (float leftPlane, float rightPlane, float bottomPlane, float topPlane, float nearPlane, float farPlane) |
| Sets camera frustum planes of the Camera. More...
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status_t | setViewport (int32_t x, int32_t y, uint32_t width, uint32_t height) |
| Sets the viewport to be used when rendering with this camera. More...
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int32_t | getViewportX () const |
| Returns the horizontal offset of the viewport in pixels relative to lower left corner of destination render buffer. More...
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int32_t | getViewportY () const |
| Returns the vertical offset of the viewport in pixels relative to lower left corner of destination render buffer. More...
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uint32_t | getViewportWidth () const |
| Returns the viewport width in pixels. More...
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uint32_t | getViewportHeight () const |
| Returns the viewport height in pixels. More...
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float | getLeftPlane () const |
| Returns the left plane of the camera frustum. More...
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float | getRightPlane () const |
| Returns the right plane of the camera frustum. More...
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float | getBottomPlane () const |
| Returns the bottom plane of the camera frustum. More...
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float | getTopPlane () const |
| Returns the top plane of the camera frustum. More...
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float | getNearPlane () const |
| Returns the near plane of the camera frustum. More...
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float | getFarPlane () const |
| Returns the far plane of the camera frustum. More...
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status_t | getProjectionMatrix (float(&projectionMatrix)[16]) const |
| Gets projection matrix based on camera parameters. Projection matrix can only be retrieved after all parameters were set and are valid. More...
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status_t | bindViewportOffset (const DataVector2i &offsetData) |
| Binds a ramses::DataObject to be used as source for viewport offset values. More...
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status_t | bindViewportSize (const DataVector2i &sizeData) |
| Binds a ramses::DataObject to be used as source for viewport size values. More...
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status_t | bindFrustumPlanes (const DataVector4f &frustumPlanesData, const DataVector2f &nearFarPlanesData) |
| Binds ramses::DataObject to be used as source for frustum planes values. More...
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status_t | unbindViewportOffset () |
| Unbinds any bound ramses::DataObject from viewport offset (see bindViewportOffset). Does nothing if no ramses::DataObject bound. More...
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status_t | unbindViewportSize () |
| Unbinds any bound ramses::DataObject from viewport size (see bindViewportSize). Does nothing if no ramses::DataObject bound. More...
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status_t | unbindFrustumPlanes () |
| Unbinds any bound ramses::DataObject from frustum planes (see bindFrustumPlanes). Does nothing if no ramses::DataObject bound. More...
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bool | isViewportOffsetBound () const |
| Checks if there is a ramses::DataObject bound to viewport offset (see bindViewportOffset). More...
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bool | isViewportSizeBound () const |
| Checks if there is a ramses::DataObject bound to viewport size (see bindViewportSize). More...
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bool | isFrustumPlanesBound () const |
| Checks if there is a ramses::DataObject bound to viewport size (see bindFrustumPlanes). More...
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bool | hasChild () const |
| Returns if node has at least one child Node. More...
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uint32_t | getChildCount () const |
| Gets the number of child Nodes of this node. More...
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Node * | getChild (uint32_t index) |
| Gets child node at provided index. More...
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const Node * | getChild (uint32_t index) const |
| Gets child node at provided index. More...
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status_t | addChild (Node &node) |
| Adds child Node to this node. More...
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status_t | removeChild (Node &node) |
| Removes a child Node from this node. More...
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status_t | removeAllChildren () |
| Removes all child Nodes from this node. More...
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bool | hasParent () const |
| Returns if Node has a parent Node. More...
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Node * | getParent () |
| Gets parent Node of this Node. More...
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const Node * | getParent () const |
| Gets parent Node of this Node. More...
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status_t | setParent (Node &node) |
| Sets parent Node for this node. More...
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status_t | removeParent () |
| Removes the parent Node from this Node. More...
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status_t | getModelMatrix (float(&modelMatrix)[16]) const |
| Gets model (world in scene space) matrix computed from the scene graph. Performance note: this call will cause computation of a transformation chain, however the result is cached therefore subsequent calls will have little to none performance overhead as long as topology or transformation in the chain does not change. More...
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status_t | getInverseModelMatrix (float(&inverseModelMatrix)[16]) const |
| Gets inverse model (world in scene space) matrix computed from the scene graph. Performance note: this call will cause computation of a transformation chain, however the result is cached therefore subsequent calls will have little to none performance overhead as long as topology or transformation in the chain does not change. More...
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status_t | rotate (float x, float y, float z) |
| Rotates in all three directions with the given values without affecting the currently set rotation convention. More...
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status_t | setRotation (float x, float y, float z) |
| Sets the absolute rotation in all three directions for left-handed rotation using Euler ZYX rotation convention. If this function is used to set, then only ramses::Node::getRotation(float&,float&,float&)const can be used to get node rotation, which implicitly uses left-handed Euler ZYX rotation convention. More...
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status_t | setRotation (float x, float y, float z, ERotationConvention rotationConvention) |
| Sets the absolute rotation in all three directions for right-handed rotation using the chosen Euler angles rotation convention. If this function is used to set, then only ramses::Node::getRotation(float&,float&,float&,ERotationConvention&)const can be used to get node rotation. More...
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status_t | getRotation (float &x, float &y, float &z) const |
| Retrieves the absolute rotation for left-handed rotation using Euler ZYX rotation convention. More...
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status_t | getRotation (float &x, float &y, float &z, ERotationConvention &rotationConvention) const |
| Retrieves the absolute rotation for right-handed rotation in all three directions and the used Euler angles rotation convention. This function can be used only if ramses::Node::setRotation(float,float,float,ERotationConvention) is used to set node rotation. More...
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status_t | translate (float x, float y, float z) |
| Translates in all three directions with the given values. More...
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status_t | setTranslation (float x, float y, float z) |
| Sets the absolute translation the absolute values. More...
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status_t | getTranslation (float &x, float &y, float &z) const |
| Retrieves the current absolute translation. More...
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status_t | scale (float x, float y, float z) |
| Scales in all three directions with the given values. More...
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status_t | setScaling (float x, float y, float z) |
| Sets the absolute scale in all three dimensions. More...
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status_t | getScaling (float &x, float &y, float &z) const |
| Retrieves the current absolute scale in all three dimensions. More...
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status_t | setVisibility (EVisibilityMode mode) |
| Sets the visibility of the Node. Visibility of a node determines if a renderable is rendered or not and if its resources are loaded. See EVisibilityMode for more details. Those attributes are propagated down to the node's children recursively. A node can only be rendered, if none of its parents are Invisible or Off, the node's resources are only loaded if none of its parents are Off. More...
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EVisibilityMode | getVisibility () const |
| Gets the visibility property of the Node. This is just the visibility state of this node object, NOT the hierarchically accumulated visibility of its parents. More...
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sceneObjectId_t | getSceneObjectId () const |
| Returns scene object id which is automatically assigned at creation time of object and is unique within scope of one scene. More...
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sceneId_t | getSceneId () const |
| Returns sceneid to which this object belongs to. More...
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const char * | getName () const |
| Returns the name of the object. More...
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status_t | setName (const char *name) |
| Changes the name of the object. More...
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ERamsesObjectType | getType () const |
| Gets type of the object. More...
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bool | isOfType (ERamsesObjectType type) const |
| Checks if the object is of given type. More...
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status_t | validate () const |
| Generates verbose validation of the object. More...
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const char * | getValidationReport (EValidationSeverity minSeverity=EValidationSeverity_Info) const |
| Provides verbose report in human readable form generated by validate. More...
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const char * | getStatusMessage (status_t status) const |
| Get the string description for a status provided by a RAMSES API function. More...
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| StatusObject (const StatusObject &other)=delete |
| Deleted copy constructor. More...
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StatusObject & | operator= (const StatusObject &other)=delete |
| Deleted copy assignment. More...
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class CameraNodeImpl & | impl |
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class NodeImpl & | impl |
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class SceneObjectImpl & | impl |
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class ClientObjectImpl & | impl |
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class RamsesObjectImpl & | impl |
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class StatusObjectImpl & | impl |
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