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RAMSES Documentation
27.0.130
Information for RAMSES users and developers
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The AnimatedProperty holds a reference to data that can be animated. More...
#include <AnimatedProperty.h>
Public Member Functions | |
AnimatedProperty (const AnimatedProperty &other)=delete | |
Deleted copy constructor. More... | |
AnimatedProperty & | operator= (const AnimatedProperty &other)=delete |
Deleted copy assignment. More... | |
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sceneObjectId_t | getSceneObjectId () const |
Returns scene object id which is automatically assigned at creation time of object and is unique within scope of one scene. More... | |
sceneId_t | getSceneId () const |
Returns sceneid to which this object belongs to. More... | |
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const char * | getName () const |
Returns the name of the object. More... | |
status_t | setName (const char *name) |
Changes the name of the object. More... | |
ERamsesObjectType | getType () const |
Gets type of the object. More... | |
bool | isOfType (ERamsesObjectType type) const |
Checks if the object is of given type. More... | |
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status_t | validate () const |
Generates verbose validation of the object. More... | |
const char * | getValidationReport (EValidationSeverity minSeverity=EValidationSeverity_Info) const |
Provides verbose report in human readable form generated by validate. More... | |
const char * | getStatusMessage (status_t status) const |
Get the string description for a status provided by a RAMSES API function. More... | |
StatusObject (const StatusObject &other)=delete | |
Deleted copy constructor. More... | |
StatusObject & | operator= (const StatusObject &other)=delete |
Deleted copy assignment. More... | |
Public Attributes | |
class AnimatedPropertyImpl & | impl |
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class AnimationObjectImpl & | impl |
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class SceneObjectImpl & | impl |
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class ClientObjectImpl & | impl |
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class RamsesObjectImpl & | impl |
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class StatusObjectImpl & | impl |
Protected Member Functions | |
AnimatedProperty (AnimatedPropertyImpl &pimpl) | |
Constructor of the animated property. More... | |
virtual | ~AnimatedProperty () override |
Destructor of the animated property. More... | |
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AnimationObject (AnimationObjectImpl &pimpl) | |
Constructor for AnimationObject. More... | |
virtual | ~AnimationObject () |
Destructor of the AnimationObject. More... | |
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SceneObject (SceneObjectImpl &pimpl) | |
Constructor for SceneObject. More... | |
virtual | ~SceneObject () |
Destructor of the SceneObject. More... | |
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ClientObject (ClientObjectImpl &pimpl) | |
Constructor for ClientObject. More... | |
virtual | ~ClientObject () |
Destructor of the ClientObject. More... | |
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RamsesObject (RamsesObjectImpl &pimpl) | |
Constructor for RamsesObject. More... | |
virtual | ~RamsesObject () |
Destructor of the RamsesObject. More... | |
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StatusObject (StatusObjectImpl &pimpl) | |
Constructor for StatusObject. More... | |
virtual | ~StatusObject () |
Destructor of the StatusObject. More... | |
Friends | |
class | AnimatedPropertyFactory |
AnimatedPropertyFactory is the factory for creating animated properties. More... | |
class | AnimationSystemData |
AnimationSystemData is the factory for creating animated properties. More... | |
The AnimatedProperty holds a reference to data that can be animated.
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delete |
Deleted copy constructor.
other | unused |
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explicitprotected |
Constructor of the animated property.
[in] | pimpl | Internal data for implementation specifics of AnimatedProperty (sink - instance becomes owner) |
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overrideprotectedvirtual |
Destructor of the animated property.
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delete |
Deleted copy assignment.
other | unused |
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friend |
AnimatedPropertyFactory is the factory for creating animated properties.
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friend |
AnimationSystemData is the factory for creating animated properties.
class AnimatedPropertyImpl& ramses::AnimatedProperty::impl |
Stores internal data for implementation specifics of AnimatedProperty.