RAMSES Documentation  27.0.130
Information for RAMSES users and developers
ramses::Texture2DBuffer Member List

This is the complete list of members for ramses::Texture2DBuffer, including all inherited members.

ClientObject(ClientObjectImpl &pimpl)ramses::ClientObjectexplicitprotected
getMipLevelCount() constramses::Texture2DBuffer
getMipLevelData(uint32_t mipLevel, void *buffer, uint32_t bufferSize) constramses::Texture2DBuffer
getMipLevelDataSizeInBytes(uint32_t mipLevel) constramses::Texture2DBuffer
getMipLevelSize(uint32_t mipLevel, uint32_t &widthOut, uint32_t &heightOut) constramses::Texture2DBuffer
getName() constramses::RamsesObject
getSceneId() constramses::SceneObject
getSceneObjectId() constramses::SceneObject
getStatusMessage(status_t status) constramses::StatusObject
getTexelFormat() constramses::Texture2DBuffer
getType() constramses::RamsesObject
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) constramses::StatusObject
implramses::Texture2DBuffer
isOfType(ERamsesObjectType type) constramses::RamsesObject
ramses::StatusObject::operator=(const StatusObject &other)=deleteramses::StatusObject
RamsesObject(RamsesObjectImpl &pimpl)ramses::RamsesObjectexplicitprotected
SceneImpl classramses::Texture2DBufferfriend
SceneObject(SceneObjectImpl &pimpl)ramses::SceneObjectexplicitprotected
setName(const char *name)ramses::RamsesObject
StatusObject(const StatusObject &other)=deleteramses::StatusObject
StatusObject(StatusObjectImpl &pimpl)ramses::StatusObjectexplicitprotected
Texture2DBuffer(Texture2DBufferImpl &pimpl)ramses::Texture2DBufferexplicitprotected
updateData(uint32_t mipLevel, uint32_t offsetX, uint32_t offsetY, uint32_t width, uint32_t height, const void *data)ramses::Texture2DBuffer
validate() constramses::StatusObject
~ClientObject()ramses::ClientObjectprotectedvirtual
~RamsesObject()ramses::RamsesObjectprotectedvirtual
~SceneObject()ramses::SceneObjectprotectedvirtual
~StatusObject()ramses::StatusObjectprotectedvirtual
~Texture2DBuffer()ramses::Texture2DBufferprotectedvirtual