RAMSES Documentation  27.0.130
Information for RAMSES users and developers
ramses::MeshNode Member List

This is the complete list of members for ramses::MeshNode, including all inherited members.

addChild(Node &node)ramses::Node
ClientObject(ClientObjectImpl &pimpl)ramses::ClientObjectexplicitprotected
getAppearance() constramses::MeshNode
getAppearance()ramses::MeshNode
getChild(uint32_t index)ramses::Node
getChild(uint32_t index) constramses::Node
getChildCount() constramses::Node
getGeometryBinding() constramses::MeshNode
getGeometryBinding()ramses::MeshNode
getIndexCount() constramses::MeshNode
getInstanceCount() constramses::MeshNode
getInverseModelMatrix(float(&inverseModelMatrix)[16]) constramses::Node
getModelMatrix(float(&modelMatrix)[16]) constramses::Node
getName() constramses::RamsesObject
getParent()ramses::Node
getParent() constramses::Node
getRotation(float &x, float &y, float &z) constramses::Node
getRotation(float &x, float &y, float &z, ERotationConvention &rotationConvention) constramses::Node
getScaling(float &x, float &y, float &z) constramses::Node
getSceneId() constramses::SceneObject
getSceneObjectId() constramses::SceneObject
getStartIndex() constramses::MeshNode
getStartVertex() constramses::MeshNode
getStatusMessage(status_t status) constramses::StatusObject
getTranslation(float &x, float &y, float &z) constramses::Node
getType() constramses::RamsesObject
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) constramses::StatusObject
getVisibility() constramses::Node
hasChild() constramses::Node
hasParent() constramses::Node
implramses::MeshNode
isOfType(ERamsesObjectType type) constramses::RamsesObject
MeshNode(MeshNodeImpl &pimpl)ramses::MeshNodeexplicitprotected
MeshNode(const MeshNode &other)ramses::MeshNodeprotected
Node(NodeImpl &pimpl)ramses::Nodeexplicitprotected
operator=(const MeshNode &other)ramses::MeshNodeprotected
ramses::StatusObject::operator=(const StatusObject &other)=deleteramses::StatusObject
RamsesObject(RamsesObjectImpl &pimpl)ramses::RamsesObjectexplicitprotected
removeAllChildren()ramses::Node
removeAppearanceAndGeometry()ramses::MeshNode
removeChild(Node &node)ramses::Node
removeParent()ramses::Node
rotate(float x, float y, float z)ramses::Node
scale(float x, float y, float z)ramses::Node
SceneImpl classramses::MeshNodefriend
SceneObject(SceneObjectImpl &pimpl)ramses::SceneObjectexplicitprotected
setAppearance(Appearance &appearance)ramses::MeshNode
setGeometryBinding(GeometryBinding &geometry)ramses::MeshNode
setIndexCount(uint32_t indexCount)ramses::MeshNode
setInstanceCount(uint32_t instanceCount)ramses::MeshNode
setName(const char *name)ramses::RamsesObject
setParent(Node &node)ramses::Node
setRotation(float x, float y, float z)ramses::Node
setRotation(float x, float y, float z, ERotationConvention rotationConvention)ramses::Node
setScaling(float x, float y, float z)ramses::Node
setStartIndex(uint32_t startIndex)ramses::MeshNode
setStartVertex(uint32_t startVertex)ramses::MeshNode
setTranslation(float x, float y, float z)ramses::Node
setVisibility(EVisibilityMode mode)ramses::Node
StatusObject(const StatusObject &other)=deleteramses::StatusObject
StatusObject(StatusObjectImpl &pimpl)ramses::StatusObjectexplicitprotected
translate(float x, float y, float z)ramses::Node
validate() constramses::StatusObject
~ClientObject()ramses::ClientObjectprotectedvirtual
~MeshNode()ramses::MeshNodeprotectedvirtual
~Node()ramses::Nodeprotectedvirtual
~RamsesObject()ramses::RamsesObjectprotectedvirtual
~SceneObject()ramses::SceneObjectprotectedvirtual
~StatusObject()ramses::StatusObjectprotectedvirtual