This is the complete list of members for ramses::BlitPass, including all inherited members.
BlitPass(BlitPassImpl &pimpl) | ramses::BlitPass | explicitprotected |
ClientObject(ClientObjectImpl &pimpl) | ramses::ClientObject | explicitprotected |
getBlittingRegion(uint32_t &sourceX, uint32_t &sourceY, uint32_t &destinationX, uint32_t &destinationY, uint32_t &width, uint32_t &height) const | ramses::BlitPass | |
getDestinationRenderBuffer() const | ramses::BlitPass | |
getName() const | ramses::RamsesObject | |
getRenderOrder() const | ramses::BlitPass | |
getSceneId() const | ramses::SceneObject | |
getSceneObjectId() const | ramses::SceneObject | |
getSourceRenderBuffer() const | ramses::BlitPass | |
getStatusMessage(status_t status) const | ramses::StatusObject | |
getType() const | ramses::RamsesObject | |
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) const | ramses::StatusObject | |
impl | ramses::BlitPass | |
isEnabled() const | ramses::BlitPass | |
isOfType(ERamsesObjectType type) const | ramses::RamsesObject | |
ramses::StatusObject::operator=(const StatusObject &other)=delete | ramses::StatusObject | |
RamsesObject(RamsesObjectImpl &pimpl) | ramses::RamsesObject | explicitprotected |
SceneImpl class | ramses::BlitPass | friend |
SceneObject(SceneObjectImpl &pimpl) | ramses::SceneObject | explicitprotected |
setBlittingRegion(uint32_t sourceX, uint32_t sourceY, uint32_t destinationX, uint32_t destinationY, uint32_t width, uint32_t height) | ramses::BlitPass | |
setEnabled(bool enable) | ramses::BlitPass | |
setName(const char *name) | ramses::RamsesObject | |
setRenderOrder(int32_t renderOrder) | ramses::BlitPass | |
StatusObject(const StatusObject &other)=delete | ramses::StatusObject | |
StatusObject(StatusObjectImpl &pimpl) | ramses::StatusObject | explicitprotected |
validate() const | ramses::StatusObject | |
~BlitPass() | ramses::BlitPass | protectedvirtual |
~ClientObject() | ramses::ClientObject | protectedvirtual |
~RamsesObject() | ramses::RamsesObject | protectedvirtual |
~SceneObject() | ramses::SceneObject | protectedvirtual |
~StatusObject() | ramses::StatusObject | protectedvirtual |