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RAMSES Documentation
27.0.130
Information for RAMSES users and developers
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This is the complete list of members for ramses::Appearance, including all inherited members.
| Appearance(AppearanceImpl &pimpl) | ramses::Appearance | explicitprotected |
| Appearance(const Appearance &other) | ramses::Appearance | protected |
| bindInput(const UniformInput &input, const DataObject &dataObject) | ramses::Appearance | |
| ClientObject(ClientObjectImpl &pimpl) | ramses::ClientObject | explicitprotected |
| getBlendingColor(float &red, float &green, float &blue, float &alpha) const | ramses::Appearance | |
| getBlendingFactors(EBlendFactor &srcColor, EBlendFactor &destColor, EBlendFactor &srcAlpha, EBlendFactor &destAlpha) const | ramses::Appearance | |
| getBlendingOperations(EBlendOperation &operationColor, EBlendOperation &operationAlpha) const | ramses::Appearance | |
| getColorWriteMask(bool &writeRed, bool &writeGreen, bool &writeBlue, bool &writeAlpha) const | ramses::Appearance | |
| getCullingMode(ECullMode &mode) const | ramses::Appearance | |
| getDataObjectBoundToInput(const UniformInput &input) const | ramses::Appearance | |
| getDepthFunction(EDepthFunc &func) const | ramses::Appearance | |
| getDepthWriteMode(EDepthWrite &mode) const | ramses::Appearance | |
| getDrawMode(EDrawMode &mode) const | ramses::Appearance | |
| getEffect() const | ramses::Appearance | |
| getInputTexture(const UniformInput &input, const TextureSampler *&textureSampler) const | ramses::Appearance | |
| getInputTextureExternal(const UniformInput &input, const TextureSamplerExternal *&textureSampler) const | ramses::Appearance | |
| getInputTextureMS(const UniformInput &input, const TextureSamplerMS *&textureSampler) const | ramses::Appearance | |
| getInputValueFloat(const UniformInput &input, float &valueOut) const | ramses::Appearance | |
| getInputValueFloat(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueInt32(const UniformInput &input, int32_t &i) const | ramses::Appearance | |
| getInputValueInt32(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
| getInputValueMatrix22f(const UniformInput &input, float valueOut[4]) const | ramses::Appearance | |
| getInputValueMatrix22f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueMatrix33f(const UniformInput &input, float valueOut[9]) const | ramses::Appearance | |
| getInputValueMatrix33f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueMatrix44f(const UniformInput &input, float valueOut[16]) const | ramses::Appearance | |
| getInputValueMatrix44f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueVector2f(const UniformInput &input, float &x, float &y) const | ramses::Appearance | |
| getInputValueVector2f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueVector2i(const UniformInput &input, int32_t &x, int32_t &y) const | ramses::Appearance | |
| getInputValueVector2i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
| getInputValueVector3f(const UniformInput &input, float &x, float &y, float &z) const | ramses::Appearance | |
| getInputValueVector3f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueVector3i(const UniformInput &input, int32_t &x, int32_t &y, int32_t &z) const | ramses::Appearance | |
| getInputValueVector3i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
| getInputValueVector4f(const UniformInput &input, float &x, float &y, float &z, float &w) const | ramses::Appearance | |
| getInputValueVector4f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
| getInputValueVector4i(const UniformInput &input, int32_t &x, int32_t &y, int32_t &z, int32_t &w) const | ramses::Appearance | |
| getInputValueVector4i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
| getName() const | ramses::RamsesObject | |
| getSceneId() const | ramses::SceneObject | |
| getSceneObjectId() const | ramses::SceneObject | |
| getScissorRegion(int16_t &x, int16_t &y, uint16_t &width, uint16_t &height) const | ramses::Appearance | |
| getScissorTestState(EScissorTest &state) const | ramses::Appearance | |
| getStatusMessage(status_t status) const | ramses::StatusObject | |
| getStencilFunction(EStencilFunc &func, uint8_t &ref, uint8_t &mask) const | ramses::Appearance | |
| getStencilOperation(EStencilOperation &sfail, EStencilOperation &dpfail, EStencilOperation &dppass) const | ramses::Appearance | |
| getType() const | ramses::RamsesObject | |
| getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) const | ramses::StatusObject | |
| impl | ramses::Appearance | |
| isInputBound(const UniformInput &input) const | ramses::Appearance | |
| isOfType(ERamsesObjectType type) const | ramses::RamsesObject | |
| operator=(const Appearance &other) | ramses::Appearance | protected |
| ramses::StatusObject::operator=(const StatusObject &other)=delete | ramses::StatusObject | |
| RamsesObject(RamsesObjectImpl &pimpl) | ramses::RamsesObject | explicitprotected |
| SceneImpl class | ramses::Appearance | friend |
| SceneObject(SceneObjectImpl &pimpl) | ramses::SceneObject | explicitprotected |
| setBlendingColor(float red, float green, float blue, float alpha) | ramses::Appearance | |
| setBlendingFactors(EBlendFactor srcColor, EBlendFactor destColor, EBlendFactor srcAlpha, EBlendFactor destAlpha) | ramses::Appearance | |
| setBlendingOperations(EBlendOperation operationColor, EBlendOperation operationAlpha) | ramses::Appearance | |
| setColorWriteMask(bool writeRed, bool writeGreen, bool writeBlue, bool writeAlpha) | ramses::Appearance | |
| setCullingMode(ECullMode mode) | ramses::Appearance | |
| setDepthFunction(EDepthFunc func) | ramses::Appearance | |
| setDepthWrite(EDepthWrite mode) | ramses::Appearance | |
| setDrawMode(EDrawMode mode) | ramses::Appearance | |
| setInputTexture(const UniformInput &input, const TextureSampler &textureSampler) | ramses::Appearance | |
| setInputTexture(const UniformInput &input, const TextureSamplerMS &textureSampler) | ramses::Appearance | |
| setInputTexture(const UniformInput &input, const TextureSamplerExternal &textureSampler) | ramses::Appearance | |
| setInputValueFloat(const UniformInput &input, float value) | ramses::Appearance | |
| setInputValueFloat(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueInt32(const UniformInput &input, int32_t i) | ramses::Appearance | |
| setInputValueInt32(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
| setInputValueMatrix22f(const UniformInput &input, const float values[4]) | ramses::Appearance | |
| setInputValueMatrix22f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueMatrix33f(const UniformInput &input, const float values[9]) | ramses::Appearance | |
| setInputValueMatrix33f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueMatrix44f(const UniformInput &input, const float values[16]) | ramses::Appearance | |
| setInputValueMatrix44f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueVector2f(const UniformInput &input, float x, float y) | ramses::Appearance | |
| setInputValueVector2f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueVector2i(const UniformInput &input, int32_t x, int32_t y) | ramses::Appearance | |
| setInputValueVector2i(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
| setInputValueVector3f(const UniformInput &input, float x, float y, float z) | ramses::Appearance | |
| setInputValueVector3f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueVector3i(const UniformInput &input, int32_t x, int32_t y, int32_t z) | ramses::Appearance | |
| setInputValueVector3i(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
| setInputValueVector4f(const UniformInput &input, float x, float y, float z, float w) | ramses::Appearance | |
| setInputValueVector4f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
| setInputValueVector4i(const UniformInput &input, int32_t x, int32_t y, int32_t z, int32_t w) | ramses::Appearance | |
| setInputValueVector4i(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
| setName(const char *name) | ramses::RamsesObject | |
| setScissorTest(EScissorTest state, int16_t x, int16_t y, uint16_t width, uint16_t height) | ramses::Appearance | |
| setStencilFunction(EStencilFunc func, uint8_t ref, uint8_t mask) | ramses::Appearance | |
| setStencilOperation(EStencilOperation sfail, EStencilOperation dpfail, EStencilOperation dppass) | ramses::Appearance | |
| StatusObject(const StatusObject &other)=delete | ramses::StatusObject | |
| StatusObject(StatusObjectImpl &pimpl) | ramses::StatusObject | explicitprotected |
| unbindInput(const UniformInput &input) | ramses::Appearance | |
| validate() const | ramses::StatusObject | |
| ~Appearance() | ramses::Appearance | protectedvirtual |
| ~ClientObject() | ramses::ClientObject | protectedvirtual |
| ~RamsesObject() | ramses::RamsesObject | protectedvirtual |
| ~SceneObject() | ramses::SceneObject | protectedvirtual |
| ~StatusObject() | ramses::StatusObject | protectedvirtual |