RAMSES Documentation  27.0.130
Information for RAMSES users and developers
ramses::Appearance Member List

This is the complete list of members for ramses::Appearance, including all inherited members.

Appearance(AppearanceImpl &pimpl)ramses::Appearanceexplicitprotected
Appearance(const Appearance &other)ramses::Appearanceprotected
bindInput(const UniformInput &input, const DataObject &dataObject)ramses::Appearance
ClientObject(ClientObjectImpl &pimpl)ramses::ClientObjectexplicitprotected
getBlendingColor(float &red, float &green, float &blue, float &alpha) constramses::Appearance
getBlendingFactors(EBlendFactor &srcColor, EBlendFactor &destColor, EBlendFactor &srcAlpha, EBlendFactor &destAlpha) constramses::Appearance
getBlendingOperations(EBlendOperation &operationColor, EBlendOperation &operationAlpha) constramses::Appearance
getColorWriteMask(bool &writeRed, bool &writeGreen, bool &writeBlue, bool &writeAlpha) constramses::Appearance
getCullingMode(ECullMode &mode) constramses::Appearance
getDataObjectBoundToInput(const UniformInput &input) constramses::Appearance
getDepthFunction(EDepthFunc &func) constramses::Appearance
getDepthWriteMode(EDepthWrite &mode) constramses::Appearance
getDrawMode(EDrawMode &mode) constramses::Appearance
getEffect() constramses::Appearance
getInputTexture(const UniformInput &input, const TextureSampler *&textureSampler) constramses::Appearance
getInputTextureExternal(const UniformInput &input, const TextureSamplerExternal *&textureSampler) constramses::Appearance
getInputTextureMS(const UniformInput &input, const TextureSamplerMS *&textureSampler) constramses::Appearance
getInputValueFloat(const UniformInput &input, float &valueOut) constramses::Appearance
getInputValueFloat(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueInt32(const UniformInput &input, int32_t &i) constramses::Appearance
getInputValueInt32(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) constramses::Appearance
getInputValueMatrix22f(const UniformInput &input, float valueOut[4]) constramses::Appearance
getInputValueMatrix22f(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueMatrix33f(const UniformInput &input, float valueOut[9]) constramses::Appearance
getInputValueMatrix33f(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueMatrix44f(const UniformInput &input, float valueOut[16]) constramses::Appearance
getInputValueMatrix44f(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueVector2f(const UniformInput &input, float &x, float &y) constramses::Appearance
getInputValueVector2f(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueVector2i(const UniformInput &input, int32_t &x, int32_t &y) constramses::Appearance
getInputValueVector2i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) constramses::Appearance
getInputValueVector3f(const UniformInput &input, float &x, float &y, float &z) constramses::Appearance
getInputValueVector3f(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueVector3i(const UniformInput &input, int32_t &x, int32_t &y, int32_t &z) constramses::Appearance
getInputValueVector3i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) constramses::Appearance
getInputValueVector4f(const UniformInput &input, float &x, float &y, float &z, float &w) constramses::Appearance
getInputValueVector4f(const UniformInput &input, uint32_t elementCount, float *valuesOut) constramses::Appearance
getInputValueVector4i(const UniformInput &input, int32_t &x, int32_t &y, int32_t &z, int32_t &w) constramses::Appearance
getInputValueVector4i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) constramses::Appearance
getName() constramses::RamsesObject
getSceneId() constramses::SceneObject
getSceneObjectId() constramses::SceneObject
getScissorRegion(int16_t &x, int16_t &y, uint16_t &width, uint16_t &height) constramses::Appearance
getScissorTestState(EScissorTest &state) constramses::Appearance
getStatusMessage(status_t status) constramses::StatusObject
getStencilFunction(EStencilFunc &func, uint8_t &ref, uint8_t &mask) constramses::Appearance
getStencilOperation(EStencilOperation &sfail, EStencilOperation &dpfail, EStencilOperation &dppass) constramses::Appearance
getType() constramses::RamsesObject
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) constramses::StatusObject
implramses::Appearance
isInputBound(const UniformInput &input) constramses::Appearance
isOfType(ERamsesObjectType type) constramses::RamsesObject
operator=(const Appearance &other)ramses::Appearanceprotected
ramses::StatusObject::operator=(const StatusObject &other)=deleteramses::StatusObject
RamsesObject(RamsesObjectImpl &pimpl)ramses::RamsesObjectexplicitprotected
SceneImpl classramses::Appearancefriend
SceneObject(SceneObjectImpl &pimpl)ramses::SceneObjectexplicitprotected
setBlendingColor(float red, float green, float blue, float alpha)ramses::Appearance
setBlendingFactors(EBlendFactor srcColor, EBlendFactor destColor, EBlendFactor srcAlpha, EBlendFactor destAlpha)ramses::Appearance
setBlendingOperations(EBlendOperation operationColor, EBlendOperation operationAlpha)ramses::Appearance
setColorWriteMask(bool writeRed, bool writeGreen, bool writeBlue, bool writeAlpha)ramses::Appearance
setCullingMode(ECullMode mode)ramses::Appearance
setDepthFunction(EDepthFunc func)ramses::Appearance
setDepthWrite(EDepthWrite mode)ramses::Appearance
setDrawMode(EDrawMode mode)ramses::Appearance
setInputTexture(const UniformInput &input, const TextureSampler &textureSampler)ramses::Appearance
setInputTexture(const UniformInput &input, const TextureSamplerMS &textureSampler)ramses::Appearance
setInputTexture(const UniformInput &input, const TextureSamplerExternal &textureSampler)ramses::Appearance
setInputValueFloat(const UniformInput &input, float value)ramses::Appearance
setInputValueFloat(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueInt32(const UniformInput &input, int32_t i)ramses::Appearance
setInputValueInt32(const UniformInput &input, uint32_t elementCount, const int32_t *values)ramses::Appearance
setInputValueMatrix22f(const UniformInput &input, const float values[4])ramses::Appearance
setInputValueMatrix22f(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueMatrix33f(const UniformInput &input, const float values[9])ramses::Appearance
setInputValueMatrix33f(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueMatrix44f(const UniformInput &input, const float values[16])ramses::Appearance
setInputValueMatrix44f(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueVector2f(const UniformInput &input, float x, float y)ramses::Appearance
setInputValueVector2f(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueVector2i(const UniformInput &input, int32_t x, int32_t y)ramses::Appearance
setInputValueVector2i(const UniformInput &input, uint32_t elementCount, const int32_t *values)ramses::Appearance
setInputValueVector3f(const UniformInput &input, float x, float y, float z)ramses::Appearance
setInputValueVector3f(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueVector3i(const UniformInput &input, int32_t x, int32_t y, int32_t z)ramses::Appearance
setInputValueVector3i(const UniformInput &input, uint32_t elementCount, const int32_t *values)ramses::Appearance
setInputValueVector4f(const UniformInput &input, float x, float y, float z, float w)ramses::Appearance
setInputValueVector4f(const UniformInput &input, uint32_t elementCount, const float *values)ramses::Appearance
setInputValueVector4i(const UniformInput &input, int32_t x, int32_t y, int32_t z, int32_t w)ramses::Appearance
setInputValueVector4i(const UniformInput &input, uint32_t elementCount, const int32_t *values)ramses::Appearance
setName(const char *name)ramses::RamsesObject
setScissorTest(EScissorTest state, int16_t x, int16_t y, uint16_t width, uint16_t height)ramses::Appearance
setStencilFunction(EStencilFunc func, uint8_t ref, uint8_t mask)ramses::Appearance
setStencilOperation(EStencilOperation sfail, EStencilOperation dpfail, EStencilOperation dppass)ramses::Appearance
StatusObject(const StatusObject &other)=deleteramses::StatusObject
StatusObject(StatusObjectImpl &pimpl)ramses::StatusObjectexplicitprotected
unbindInput(const UniformInput &input)ramses::Appearance
validate() constramses::StatusObject
~Appearance()ramses::Appearanceprotectedvirtual
~ClientObject()ramses::ClientObjectprotectedvirtual
~RamsesObject()ramses::RamsesObjectprotectedvirtual
~SceneObject()ramses::SceneObjectprotectedvirtual
~StatusObject()ramses::StatusObjectprotectedvirtual