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RAMSES Documentation
27.0.130
Information for RAMSES users and developers
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This is the complete list of members for ramses::Appearance, including all inherited members.
Appearance(AppearanceImpl &pimpl) | ramses::Appearance | explicitprotected |
Appearance(const Appearance &other) | ramses::Appearance | protected |
bindInput(const UniformInput &input, const DataObject &dataObject) | ramses::Appearance | |
ClientObject(ClientObjectImpl &pimpl) | ramses::ClientObject | explicitprotected |
getBlendingColor(float &red, float &green, float &blue, float &alpha) const | ramses::Appearance | |
getBlendingFactors(EBlendFactor &srcColor, EBlendFactor &destColor, EBlendFactor &srcAlpha, EBlendFactor &destAlpha) const | ramses::Appearance | |
getBlendingOperations(EBlendOperation &operationColor, EBlendOperation &operationAlpha) const | ramses::Appearance | |
getColorWriteMask(bool &writeRed, bool &writeGreen, bool &writeBlue, bool &writeAlpha) const | ramses::Appearance | |
getCullingMode(ECullMode &mode) const | ramses::Appearance | |
getDataObjectBoundToInput(const UniformInput &input) const | ramses::Appearance | |
getDepthFunction(EDepthFunc &func) const | ramses::Appearance | |
getDepthWriteMode(EDepthWrite &mode) const | ramses::Appearance | |
getDrawMode(EDrawMode &mode) const | ramses::Appearance | |
getEffect() const | ramses::Appearance | |
getInputTexture(const UniformInput &input, const TextureSampler *&textureSampler) const | ramses::Appearance | |
getInputTextureExternal(const UniformInput &input, const TextureSamplerExternal *&textureSampler) const | ramses::Appearance | |
getInputTextureMS(const UniformInput &input, const TextureSamplerMS *&textureSampler) const | ramses::Appearance | |
getInputValueFloat(const UniformInput &input, float &valueOut) const | ramses::Appearance | |
getInputValueFloat(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueInt32(const UniformInput &input, int32_t &i) const | ramses::Appearance | |
getInputValueInt32(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
getInputValueMatrix22f(const UniformInput &input, float valueOut[4]) const | ramses::Appearance | |
getInputValueMatrix22f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueMatrix33f(const UniformInput &input, float valueOut[9]) const | ramses::Appearance | |
getInputValueMatrix33f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueMatrix44f(const UniformInput &input, float valueOut[16]) const | ramses::Appearance | |
getInputValueMatrix44f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueVector2f(const UniformInput &input, float &x, float &y) const | ramses::Appearance | |
getInputValueVector2f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueVector2i(const UniformInput &input, int32_t &x, int32_t &y) const | ramses::Appearance | |
getInputValueVector2i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
getInputValueVector3f(const UniformInput &input, float &x, float &y, float &z) const | ramses::Appearance | |
getInputValueVector3f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueVector3i(const UniformInput &input, int32_t &x, int32_t &y, int32_t &z) const | ramses::Appearance | |
getInputValueVector3i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
getInputValueVector4f(const UniformInput &input, float &x, float &y, float &z, float &w) const | ramses::Appearance | |
getInputValueVector4f(const UniformInput &input, uint32_t elementCount, float *valuesOut) const | ramses::Appearance | |
getInputValueVector4i(const UniformInput &input, int32_t &x, int32_t &y, int32_t &z, int32_t &w) const | ramses::Appearance | |
getInputValueVector4i(const UniformInput &input, uint32_t elementCount, int32_t *valuesOut) const | ramses::Appearance | |
getName() const | ramses::RamsesObject | |
getSceneId() const | ramses::SceneObject | |
getSceneObjectId() const | ramses::SceneObject | |
getScissorRegion(int16_t &x, int16_t &y, uint16_t &width, uint16_t &height) const | ramses::Appearance | |
getScissorTestState(EScissorTest &state) const | ramses::Appearance | |
getStatusMessage(status_t status) const | ramses::StatusObject | |
getStencilFunction(EStencilFunc &func, uint8_t &ref, uint8_t &mask) const | ramses::Appearance | |
getStencilOperation(EStencilOperation &sfail, EStencilOperation &dpfail, EStencilOperation &dppass) const | ramses::Appearance | |
getType() const | ramses::RamsesObject | |
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) const | ramses::StatusObject | |
impl | ramses::Appearance | |
isInputBound(const UniformInput &input) const | ramses::Appearance | |
isOfType(ERamsesObjectType type) const | ramses::RamsesObject | |
operator=(const Appearance &other) | ramses::Appearance | protected |
ramses::StatusObject::operator=(const StatusObject &other)=delete | ramses::StatusObject | |
RamsesObject(RamsesObjectImpl &pimpl) | ramses::RamsesObject | explicitprotected |
SceneImpl class | ramses::Appearance | friend |
SceneObject(SceneObjectImpl &pimpl) | ramses::SceneObject | explicitprotected |
setBlendingColor(float red, float green, float blue, float alpha) | ramses::Appearance | |
setBlendingFactors(EBlendFactor srcColor, EBlendFactor destColor, EBlendFactor srcAlpha, EBlendFactor destAlpha) | ramses::Appearance | |
setBlendingOperations(EBlendOperation operationColor, EBlendOperation operationAlpha) | ramses::Appearance | |
setColorWriteMask(bool writeRed, bool writeGreen, bool writeBlue, bool writeAlpha) | ramses::Appearance | |
setCullingMode(ECullMode mode) | ramses::Appearance | |
setDepthFunction(EDepthFunc func) | ramses::Appearance | |
setDepthWrite(EDepthWrite mode) | ramses::Appearance | |
setDrawMode(EDrawMode mode) | ramses::Appearance | |
setInputTexture(const UniformInput &input, const TextureSampler &textureSampler) | ramses::Appearance | |
setInputTexture(const UniformInput &input, const TextureSamplerMS &textureSampler) | ramses::Appearance | |
setInputTexture(const UniformInput &input, const TextureSamplerExternal &textureSampler) | ramses::Appearance | |
setInputValueFloat(const UniformInput &input, float value) | ramses::Appearance | |
setInputValueFloat(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueInt32(const UniformInput &input, int32_t i) | ramses::Appearance | |
setInputValueInt32(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
setInputValueMatrix22f(const UniformInput &input, const float values[4]) | ramses::Appearance | |
setInputValueMatrix22f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueMatrix33f(const UniformInput &input, const float values[9]) | ramses::Appearance | |
setInputValueMatrix33f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueMatrix44f(const UniformInput &input, const float values[16]) | ramses::Appearance | |
setInputValueMatrix44f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueVector2f(const UniformInput &input, float x, float y) | ramses::Appearance | |
setInputValueVector2f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueVector2i(const UniformInput &input, int32_t x, int32_t y) | ramses::Appearance | |
setInputValueVector2i(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
setInputValueVector3f(const UniformInput &input, float x, float y, float z) | ramses::Appearance | |
setInputValueVector3f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueVector3i(const UniformInput &input, int32_t x, int32_t y, int32_t z) | ramses::Appearance | |
setInputValueVector3i(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
setInputValueVector4f(const UniformInput &input, float x, float y, float z, float w) | ramses::Appearance | |
setInputValueVector4f(const UniformInput &input, uint32_t elementCount, const float *values) | ramses::Appearance | |
setInputValueVector4i(const UniformInput &input, int32_t x, int32_t y, int32_t z, int32_t w) | ramses::Appearance | |
setInputValueVector4i(const UniformInput &input, uint32_t elementCount, const int32_t *values) | ramses::Appearance | |
setName(const char *name) | ramses::RamsesObject | |
setScissorTest(EScissorTest state, int16_t x, int16_t y, uint16_t width, uint16_t height) | ramses::Appearance | |
setStencilFunction(EStencilFunc func, uint8_t ref, uint8_t mask) | ramses::Appearance | |
setStencilOperation(EStencilOperation sfail, EStencilOperation dpfail, EStencilOperation dppass) | ramses::Appearance | |
StatusObject(const StatusObject &other)=delete | ramses::StatusObject | |
StatusObject(StatusObjectImpl &pimpl) | ramses::StatusObject | explicitprotected |
unbindInput(const UniformInput &input) | ramses::Appearance | |
validate() const | ramses::StatusObject | |
~Appearance() | ramses::Appearance | protectedvirtual |
~ClientObject() | ramses::ClientObject | protectedvirtual |
~RamsesObject() | ramses::RamsesObject | protectedvirtual |
~SceneObject() | ramses::SceneObject | protectedvirtual |
~StatusObject() | ramses::StatusObject | protectedvirtual |