RAMSES Documentation  27.0.130
Information for RAMSES users and developers
ramses::AnimationSystem Member List

This is the complete list of members for ramses::AnimationSystem, including all inherited members.

AnimationSystem(AnimationSystemImpl &pimpl)ramses::AnimationSystemexplicitprotected
AnimationSystem(const AnimationSystem &other)ramses::AnimationSystemprotected
ClientObject(ClientObjectImpl &pimpl)ramses::ClientObjectexplicitprotected
createAnimatedProperty(const Node &propertyOwner, EAnimatedProperty property, EAnimatedPropertyComponent propertyComponent=EAnimatedPropertyComponent_All, const char *name=nullptr)ramses::AnimationSystem
createAnimatedProperty(const UniformInput &propertyOwner, const Appearance &appearance, EAnimatedPropertyComponent propertyComponent=EAnimatedPropertyComponent_All, const char *name=nullptr)ramses::AnimationSystem
createAnimatedProperty(const DataObject &propertyOwner, EAnimatedPropertyComponent propertyComponent=EAnimatedPropertyComponent_All, const char *name=nullptr)ramses::AnimationSystem
createAnimation(const AnimatedProperty &animatedProperty, const Spline &spline, const char *name=nullptr)ramses::AnimationSystem
createAnimationSequence(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierFloat(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierInt32(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierVector2f(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierVector2i(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierVector3f(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierVector3i(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierVector4f(const char *name=nullptr)ramses::AnimationSystem
createSplineBezierVector4i(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearFloat(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearInt32(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearVector2f(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearVector2i(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearVector3f(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearVector3i(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearVector4f(const char *name=nullptr)ramses::AnimationSystem
createSplineLinearVector4i(const char *name=nullptr)ramses::AnimationSystem
createSplineStepBool(const char *name=nullptr)ramses::AnimationSystem
createSplineStepFloat(const char *name=nullptr)ramses::AnimationSystem
createSplineStepInt32(const char *name=nullptr)ramses::AnimationSystem
createSplineStepVector2f(const char *name=nullptr)ramses::AnimationSystem
createSplineStepVector2i(const char *name=nullptr)ramses::AnimationSystem
createSplineStepVector3f(const char *name=nullptr)ramses::AnimationSystem
createSplineStepVector3i(const char *name=nullptr)ramses::AnimationSystem
createSplineStepVector4f(const char *name=nullptr)ramses::AnimationSystem
createSplineStepVector4i(const char *name=nullptr)ramses::AnimationSystem
destroy(AnimationObject &animationObject)ramses::AnimationSystem
findObjectByName(const char *name) constramses::AnimationSystem
findObjectByName(const char *name)ramses::AnimationSystem
getFinishedAnimationSincePreviousUpdate(uint32_t index) constramses::AnimationSystem
getFinishedAnimationSincePreviousUpdate(uint32_t index)ramses::AnimationSystem
getName() constramses::RamsesObject
getNumberOfFinishedAnimationsSincePreviousUpdate() constramses::AnimationSystem
getSceneId() constramses::SceneObject
getSceneObjectId() constramses::SceneObject
getStatusMessage(status_t status) constramses::StatusObject
getTime() constramses::AnimationSystem
getType() constramses::RamsesObject
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) constramses::StatusObject
implramses::AnimationSystem
isOfType(ERamsesObjectType type) constramses::RamsesObject
operator=(const AnimationSystem &other)ramses::AnimationSystemprotected
ramses::StatusObject::operator=(const StatusObject &other)=deleteramses::StatusObject
RamsesObject(RamsesObjectImpl &pimpl)ramses::RamsesObjectexplicitprotected
SceneImpl classramses::AnimationSystemfriend
SceneObject(SceneObjectImpl &pimpl)ramses::SceneObjectexplicitprotected
setName(const char *name)ramses::RamsesObject
setTime(globalTimeStamp_t timeStamp)ramses::AnimationSystem
StatusObject(const StatusObject &other)=deleteramses::StatusObject
StatusObject(StatusObjectImpl &pimpl)ramses::StatusObjectexplicitprotected
validate() constramses::StatusObject
~AnimationSystem()ramses::AnimationSystemprotectedvirtual
~ClientObject()ramses::ClientObjectprotectedvirtual
~RamsesObject()ramses::RamsesObjectprotectedvirtual
~SceneObject()ramses::SceneObjectprotectedvirtual
~StatusObject()ramses::StatusObjectprotectedvirtual