Texture represents a texture resource.
Definition: Texture3D.h:22
virtual ~Texture3D()
Destructor of the Texture.
Texture3D(Texture3DImpl &pimpl)
Constructor of Texture.
uint32_t getWidth() const
Gets texture width.
uint32_t getHeight() const
Gets texture height.
ETextureFormat getTextureFormat() const
Gets texture format.
uint32_t getDepth() const
Gets texture depth.
class Texture3DImpl & impl
Definition: Texture3D.h:27