9 #ifndef RAMSES_RENDERBUFFER_H
10 #define RAMSES_RENDERBUFFER_H
73 class RenderBufferImpl&
impl;
79 friend class SceneImpl;
#define RAMSES_API
Definition: APIExport.h:35
RenderBuffer can be used with RenderTarget as buffer for writing or with TextureSampler as buffer for...
Definition: RenderBuffer.h:25
ERenderBufferFormat getBufferFormat() const
Returns the data format of the RenderBuffer.
uint32_t getHeight() const
Returns the height of the RenderBuffer in pixels.
uint32_t getWidth() const
Returns the width of the RenderBuffer in pixels.
ERenderBufferAccessMode getAccessMode() const
Returns the read/write access mode of the RenderBuffer.
class RenderBufferImpl & impl
Definition: RenderBuffer.h:73
RenderBuffer(RenderBufferImpl &pimpl)
Constructor for RenderBuffer.
uint32_t getSampleCount() const
Returns the sample count used for MSAA.
ERenderBufferType getBufferType() const
Returns the type of the RenderBuffer.
virtual ~RenderBuffer()
Destructor of the RenderBuffer.
The SceneObject is a base class for all client API objects owned by a Scene.
Definition: SceneObject.h:20
The RAMSES namespace contains all client side objects and functions used to implement RAMSES applicat...
Definition: AnimatedProperty.h:15
ERenderBufferFormat
Enum for format of a RenderBuffer.
Definition: TextureEnums.h:136
ERenderBufferType
Enum for type of a RenderBuffer.
Definition: TextureEnums.h:128
ERenderBufferAccessMode
Enum for access mode of a RenderBuffer.
Definition: TextureEnums.h:169