RAMSES Documentation  27.0.130
Information for RAMSES users and developers
ramses::Scene Member List

This is the complete list of members for ramses::Scene, including all inherited members.

ClientObject(ClientObjectImpl &pimpl)ramses::ClientObjectexplicitprotected
createAnimationSystem(uint32_t flags=EAnimationSystemFlags_Default, const char *name=nullptr)ramses::Scene
createAppearance(const Effect &effect, const char *name=nullptr)ramses::Scene
createArrayBuffer(EDataType dataType, uint32_t maxNumElements, const char *name=nullptr)ramses::Scene
createArrayResource(EDataType type, uint32_t numElements, const void *arrayData, resourceCacheFlag_t cacheFlag=ResourceCacheFlag_DoNotCache, const char *name=nullptr)ramses::Scene
createBlitPass(const RenderBuffer &sourceRenderBuffer, const RenderBuffer &destinationRenderBuffer, const char *name=nullptr)ramses::Scene
createDataConsumer(const DataObject &dataObject, dataConsumerId_t dataId)ramses::Scene
createDataFloat(const char *name=nullptr)ramses::Scene
createDataInt32(const char *name=nullptr)ramses::Scene
createDataMatrix22f(const char *name=nullptr)ramses::Scene
createDataMatrix33f(const char *name=nullptr)ramses::Scene
createDataMatrix44f(const char *name=nullptr)ramses::Scene
createDataProvider(const DataObject &dataObject, dataProviderId_t dataId)ramses::Scene
createDataVector2f(const char *name=nullptr)ramses::Scene
createDataVector2i(const char *name=nullptr)ramses::Scene
createDataVector3f(const char *name=nullptr)ramses::Scene
createDataVector3i(const char *name=nullptr)ramses::Scene
createDataVector4f(const char *name=nullptr)ramses::Scene
createDataVector4i(const char *name=nullptr)ramses::Scene
createEffect(const EffectDescription &effectDesc, resourceCacheFlag_t cacheFlag=ResourceCacheFlag_DoNotCache, const char *name=nullptr)ramses::Scene
createGeometryBinding(const Effect &effect, const char *name=nullptr)ramses::Scene
createMeshNode(const char *name=nullptr)ramses::Scene
createNode(const char *name=nullptr)ramses::Scene
createOrthographicCamera(const char *name=nullptr)ramses::Scene
createPerspectiveCamera(const char *name=nullptr)ramses::Scene
createPickableObject(const ArrayBuffer &geometryBuffer, const pickableObjectId_t id, const char *name=nullptr)ramses::Scene
createRealTimeAnimationSystem(uint32_t flags=EAnimationSystemFlags_Default, const char *name=nullptr)ramses::Scene
createRenderBuffer(uint32_t width, uint32_t height, ERenderBufferType bufferType, ERenderBufferFormat bufferFormat, ERenderBufferAccessMode accessMode, uint32_t sampleCount=0u, const char *name=nullptr)ramses::Scene
createRenderGroup(const char *name=nullptr)ramses::Scene
createRenderPass(const char *name=nullptr)ramses::Scene
createRenderTarget(const RenderTargetDescription &rtDesc, const char *name=nullptr)ramses::Scene
createSceneReference(sceneId_t referencedScene, const char *name=nullptr)ramses::Scene
createStreamTexture(const Texture2D &fallbackTexture, waylandIviSurfaceId_t source, const char *name=nullptr)ramses::Scene
createTexture2D(ETextureFormat format, uint32_t width, uint32_t height, uint32_t mipMapCount, const MipLevelData mipLevelData[], bool generateMipChain=false, const TextureSwizzle &swizzle={}, resourceCacheFlag_t cacheFlag=ResourceCacheFlag_DoNotCache, const char *name=nullptr)ramses::Scene
createTexture2DBuffer(ETextureFormat textureFormat, uint32_t width, uint32_t height, uint32_t mipLevelCount, const char *name=nullptr)ramses::Scene
createTexture3D(ETextureFormat format, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipMapCount, const MipLevelData mipLevelData[], bool generateMipChain=false, resourceCacheFlag_t cacheFlag=ResourceCacheFlag_DoNotCache, const char *name=nullptr)ramses::Scene
createTextureConsumer(const TextureSampler &sampler, dataConsumerId_t dataId)ramses::Scene
createTextureConsumer(const TextureSamplerMS &sampler, dataConsumerId_t dataId)ramses::Scene
createTextureConsumer(const TextureSamplerExternal &sampler, dataConsumerId_t dataId)ramses::Scene
createTextureCube(ETextureFormat format, uint32_t size, uint32_t mipMapCount, const CubeMipLevelData mipLevelData[], bool generateMipChain=false, const TextureSwizzle &swizzle={}, resourceCacheFlag_t cacheFlag=ResourceCacheFlag_DoNotCache, const char *name=nullptr)ramses::Scene
createTextureProvider(const Texture2D &texture, dataProviderId_t dataId)ramses::Scene
createTextureSampler(ETextureAddressMode wrapUMode, ETextureAddressMode wrapVMode, ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const Texture2D &texture, uint32_t anisotropyLevel=1, const char *name=nullptr)ramses::Scene
createTextureSampler(ETextureAddressMode wrapUMode, ETextureAddressMode wrapVMode, ETextureAddressMode wrapRMode, ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const Texture3D &texture, const char *name=nullptr)ramses::Scene
createTextureSampler(ETextureAddressMode wrapUMode, ETextureAddressMode wrapVMode, ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const TextureCube &texture, uint32_t anisotropyLevel=1, const char *name=nullptr)ramses::Scene
createTextureSampler(ETextureAddressMode wrapUMode, ETextureAddressMode wrapVMode, ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const RenderBuffer &renderBuffer, uint32_t anisotropyLevel=1, const char *name=nullptr)ramses::Scene
createTextureSampler(ETextureAddressMode wrapUMode, ETextureAddressMode wrapVMode, ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const Texture2DBuffer &texture2DBuffer, uint32_t anisotropyLevel=1, const char *name=nullptr)ramses::Scene
createTextureSampler(ETextureAddressMode wrapUMode, ETextureAddressMode wrapVMode, ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const StreamTexture &streamTexture, const char *name=nullptr)ramses::Scene
createTextureSamplerExternal(ETextureSamplingMethod minSamplingMethod, ETextureSamplingMethod magSamplingMethod, const char *name=nullptr)ramses::Scene
createTextureSamplerMS(const RenderBuffer &renderBuffer, const char *name)ramses::Scene
createTransformationDataConsumer(const Node &node, dataConsumerId_t dataId)ramses::Scene
createTransformationDataProvider(const Node &node, dataProviderId_t dataId)ramses::Scene
destroy(SceneObject &object)ramses::Scene
findObjectById(sceneObjectId_t id) constramses::Scene
findObjectById(sceneObjectId_t id)ramses::Scene
findObjectByName(const char *name) constramses::Scene
findObjectByName(const char *name)ramses::Scene
flush(sceneVersionTag_t sceneVersionTag=InvalidSceneVersionTag)ramses::Scene
getLastEffectErrorMessages() constramses::Scene
getName() constramses::RamsesObject
getRamsesClient()ramses::Scene
getResource(resourceId_t id) constramses::Scene
getResource(resourceId_t id)ramses::Scene
getSceneId() constramses::Scene
getStatusMessage(status_t status) constramses::StatusObject
getType() constramses::RamsesObject
getUniformTimeMs() constramses::Scene
getValidationReport(EValidationSeverity minSeverity=EValidationSeverity_Info) constramses::StatusObject
implramses::Scene
isOfType(ERamsesObjectType type) constramses::RamsesObject
isPublished() constramses::Scene
linkData(SceneReference *providerReference, dataProviderId_t providerId, SceneReference *consumerReference, dataConsumerId_t consumerId)ramses::Scene
operator=(const Scene &other)ramses::Sceneprotected
ramses::StatusObject::operator=(const StatusObject &other)=deleteramses::StatusObject
publish(EScenePublicationMode publicationMode=EScenePublicationMode_LocalAndRemote)ramses::Scene
RamsesClientImpl classramses::Scenefriend
RamsesObject(RamsesObjectImpl &pimpl)ramses::RamsesObjectexplicitprotected
resetUniformTimeMs()ramses::Scene
saveToFile(const char *fileName, bool compress) constramses::Scene
Scene(SceneImpl &pimpl)ramses::Sceneexplicitprotected
Scene(const Scene &other)ramses::Sceneprotected
setExpirationTimestamp(uint64_t ptpExpirationTimestampInMilliseconds)ramses::Scene
setName(const char *name)ramses::RamsesObject
StatusObject(const StatusObject &other)=deleteramses::StatusObject
StatusObject(StatusObjectImpl &pimpl)ramses::StatusObjectexplicitprotected
unlinkData(SceneReference *consumerReference, dataConsumerId_t consumerId)ramses::Scene
unpublish()ramses::Scene
updateTextureProvider(const Texture2D &texture, dataProviderId_t dataId)ramses::Scene
validate() constramses::StatusObject
~ClientObject()ramses::ClientObjectprotectedvirtual
~RamsesObject()ramses::RamsesObjectprotectedvirtual
~Scene()ramses::Sceneprotectedvirtual
~StatusObject()ramses::StatusObjectprotectedvirtual