RAMSES Documentation  27.0.130
Information for RAMSES users and developers
Classes | Namespaces
Texture2DBuffer.h File Reference
#include "ramses-client-api/SceneObject.h"
#include "TextureEnums.h"

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Classes

class  ramses::Texture2DBuffer
 The Texture2DBuffer is a mutable texture buffer used to hold texture data with the possibility to perform partial updates. This object must be initialized with data, otherwise the contents of it are not specified (garbage data or black, depending on driver behavior). The number of mipmap levels is user given value and the size of the mipchain is computed according to OpenGL specification (each further mipMap level has half the size of the previous mipMap level). Refer to documentation of glTexStorage2D for more details. More...
 

Namespaces

 ramses
 The RAMSES namespace contains all client side objects and functions used to implement RAMSES applications. RAMSES refers to these applications as clients.