9 #ifndef RAMSES_SPLINEBEZIERVECTOR4I_H
10 #define RAMSES_SPLINEBEZIERVECTOR4I_H
38 status_t setKey(
splineTimeStamp_t timeStamp, int32_t x, int32_t y, int32_t z, int32_t w,
float tangentIn_x,
float tangentIn_y,
float tangentOut_x,
float tangentOut_y);
62 friend class AnimationSystemData;
#define RAMSES_API
Definition: APIExport.h:35
The SplineBezierVector4i stores spline keys of type Vector4i that can be used for animation with Bezi...
Definition: SplineBezierVector4i.h:21
SplineBezierVector4i(SplineImpl &pimpl)
Constructor of SplineBezierVector4i.
virtual ~SplineBezierVector4i()
Destructor of the SplineBezierVector4i.
status_t setKey(splineTimeStamp_t timeStamp, int32_t x, int32_t y, int32_t z, int32_t w, float tangentIn_x, float tangentIn_y, float tangentOut_x, float tangentOut_y)
Sets a spline key at given time with given value.
status_t getKeyValues(splineKeyIndex_t keyIndex, splineTimeStamp_t &timeStamp, int32_t &x, int32_t &y, int32_t &z, int32_t &w, float &tangentIn_x, float &tangentIn_y, float &tangentOut_x, float &tangentOut_y) const
Gets key value and time stamp for a given key index.
The Spline is a set of keys describing an animation.
Definition: Spline.h:20
The RAMSES namespace contains all client side objects and functions used to implement RAMSES applicat...
Definition: AnimatedProperty.h:15
uint32_t status_t
Status is a handle to the result of an API call.
Definition: RamsesFrameworkTypes.h:26
uint32_t splineKeyIndex_t
Definition: AnimationTypes.h:20
uint32_t splineTimeStamp_t
Definition: AnimationTypes.h:18